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Pedro Vasconcellos
Pedro Vasconcellos
3d Artist
Rio de Janeiro, Brazil

Summary

I am a 3d artist with over eight years of experience on vfx for television and game asset creation. My skillset is focused on modeling, texturing, and rigging.

Skills

Digital PaintingDigital SculptingCharacter ModelingTexturing3D Animation3D ModelingDrawingShadingLightingRendering

Software proficiency

Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
ZBrush
ZBrush
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Blender
Blender
Quixel Suite
Quixel Suite
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat

Reel

Experience

  • 3D Artist at Globo Network
    Rio de Janeiro, Brazil
    July 2008 - Present

    I create Visual Effects such as 3D characters, environments, and vehicles depending on the company's needs for a variety of the company's shows, for integration with Live Action shots.

  • Freelance Character Artist at RIE STUDIOS, UK
    London, United Kingdom
    September 2015 - June 2016

    Development of concept art and 3d character assets for the upcoming game “Blow me up, Dude!”

  • Freelance Character Modeler at Final Boss Studios
    New Jersey, United States of America
    April 2015 - June 2015

    Modeled the character Sunday Hayden for the animation series “Nothing to Lose”.

  • Game Artist / 3DSMax Instructor at TECHNOLOGY & TRAINING
    Rio de Janeiro, Brazil
    September 2006 - July 2008

    Developed 2d illustrations for characters and environments for serious games for the company`s clients as well as 3d content for a few Second Life endeavors. Also, I doubled as a 3dsMax teacher in an introductory course through the training/educational branch of the company.