I am a 3d artist with over eight years of experience on vfx for television and game asset creation. My skillset is focused on modeling, texturing, and rigging.
I create Visual Effects such as 3D characters, environments, and vehicles depending on the company's needs for a variety of the company's shows, for integration with Live Action shots.
Development of concept art and 3d character assets for the upcoming game “Blow me up, Dude!”
Modeled the character Sunday Hayden for the animation series “Nothing to Lose”.
Developed 2d illustrations for characters and environments for serious games for the company`s clients as well as 3d content for a few Second Life endeavors. Also, I doubled as a 3dsMax teacher in an introductory course through the training/educational branch of the company.